Croupier Assistant

European Roulette

Basic casino rules

Overview and object of the game

Roulette is a game in which players bet on which pocket of the wheel the ball will land in. A European wheel has 37 pockets: the numbers 1 to 36 and a single zero (0). Numbers 1–36 are split evenly between red and black; the zero is green.

Players do not compete against each other: every bet is a separate wager against the house. Winning bets are paid from a fixed pay table and losing bets are collected by the dealer.

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The European wheel: 37 pockets and a single zero. Order around the wheel: 0-32-15-19-4-21-2-25-17-34-6-27-13-36-11-30-8-23-10-5-24-16-33-1-20-14-31-9-22-18-29-7-28-12-35-3-26.

Table layout and chips

Bets are placed on the table layout. Numbers 1–36 are arranged in three rows of 12, with the zero in its own box at the head of the layout. Each group of three numbers across the layout (for example 16-17-18) is a "street", and each of the three long rows is a "column". Below the numbers are the outside betting areas: dozens, red/black, even/odd, 1–18 and 19–36.

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The European roulette layout.

How a round is played

Inside bets

Inside bets are placed on the numbers themselves or on the lines between them. Payouts are quoted "to 1": a winning player receives the payout and keeps the original bet.

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Straight up — a chip on a single number, e.g. 17. Pays 35 to 1.
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Split — a chip on the line between two adjacent numbers, e.g. 17/20 or 17/18. Pays 17 to 1. Zero splits: 0/1, 0/2, 0/3.
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Street — three numbers across the layout, e.g. 16-17-18; the chip goes on the outer edge of the row. Pays 11 to 1.
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Trio (basket) — 0-1-2 or 0-2-3, a chip where the zero meets two numbers. Pays like a street, 11 to 1.
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Corner (square) — four numbers meeting at one point, e.g. 17-18-20-21. Pays 8 to 1.
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First four — 0-1-2-3. Pays like a corner, 8 to 1.
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Six line (double street) — two adjacent streets, e.g. 16–21. Pays 5 to 1.

Outside bets

Outside bets go in the boxes outside the numbers and cover 12 or 18 numbers. The zero belongs to none of them: when 0 comes up, all outside bets lose (unless la partage / en prison applies, see below).

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Dozen — 1–12, 13–24 or 25–36. Shown: the second dozen. Pays 2 to 1.
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Column — the 12 numbers of one long row, chip in the "2 to 1" box at its end. Shown: the column 1-4-7…34. Pays 2 to 1.
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Red (rouge). Black (noir) covers the other 18 numbers. Pays 1 to 1.
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Low 1–18 (manque) and high 19–36 (passe). Pays 1 to 1.
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Even (pair) and odd (impair). Zero does not count as even. Pays 1 to 1.

Pay table

BetNumbersPayout
Straight up135:1
Split217:1
Street, trio311:1
Corner, first four48:1
Six line65:1
Dozen122:1
Column122:1
Red / black181:1
Even / odd181:1
1–18 / 19–36181:1

These payouts are standard in every casino offering European roulette and are the ones used in the trainer.

Call bets: the wheel sections

Call bets (French bets, sections) cover groups of numbers that sit together on the wheel. The player announces the bet and the amount, and the dealer places the chips on the layout. Each section uses a fixed number of chips; the amount is divided by that number to get the unit each chip is worth. In the trainer the unit is rounded down to a multiple of 5 and any remainder is returned to the player as change: Voisins for 900 plays at 100 a chip.

SectionNumbersChipsChip placement
Voisins du zéro (neighbours of zero)22-18-29-7-28-12-35-3-26-0-32-15-19-4-21-2-2592 on the trio 0-2-3; 1 each on splits 4/7, 12/15, 18/21, 19/22, 32/35; 2 on the corner 25-26-28-29
Tiers du cylindre (third of the wheel)27-13-36-11-30-8-23-10-5-24-16-3361 each on splits 5/8, 10/11, 13/16, 23/24, 27/30, 33/36
Orphelins (orphans)17-34-6 and 1-20-14-31-951 straight up on 1; 1 each on splits 6/9, 14/17, 17/20, 31/34
Jeu zéro (zero game, zero spiel)12-35-3-26-0-32-1541 each on splits 0/3, 12/15, 32/35; 1 straight up on 26
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Voisins du zéro — 17 numbers from 22 to 25 on the wheel, 9 chips.
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Tiers du cylindre — the 12 numbers opposite the zero, from 27 to 33, 6 chips.
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Orphelins — the remaining 8 numbers in two arcs: 17-34-6 and 1-20-14-31-9, 5 chips.
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Jeu zéro — 7 numbers around the zero, from 12 to 15, 4 chips.

Every chip in a section is an ordinary inside bet paid from the normal table: straight up 35 to 1, split 17 to 1, trio 11 to 1, corner 8 to 1. Where a position carries two chips (the 0-2-3 trio and the 25-26-28-29 corner in Voisins) its payout is doubled.

Section positions are subject to the table limits. When a large amount pushes a position to its maximum, the rest of the amount is spread over fewer chips: in the trainer Voisins over 7, Jeu zéro over 3, Orphelins over 4, and Tiers still over 6.

Neighbours

A neighbours bet is a call bet on a number plus the two numbers on each side of it on the wheel: 5 numbers, one chip straight up on each (5 chips). For example, "17 and the neighbours" covers 2-25-17-34-6. Some casinos also accept other counts, such as one or three neighbours each side.

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17 and the neighbours: 2-25-17-34-6.
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Zero and the neighbours: 26-0-32-15-19.

If one of the five numbers comes up, only the chip on it wins (35 to 1); the other four lose.

Complete bet (full number)

A complete bet (full complete, "maximum on a number") is a call bet covering every inside position that contains the chosen number: the number itself, all its splits, its street, all its corners and six lines. Each position takes its full count of chips: straight up 1, split 2, street 3, corner 4, six line 6.

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Complete on 17: straight 17 (1), splits 14/17, 16/17, 17/18, 17/20 (2 each), street 16-17-18 (3), corners 13-14-16-17, 14-15-17-18, 16-17-19-20, 17-18-20-21 (4 each), six lines 13–18 and 16–21 (6 each). Total 1 + 8 + 3 + 16 + 12 = 40 chips.
NumberCost of the complete, chips
Middle row of the layout, 5–32 (e.g. 5, 17, 32)40
Outer rows, 4–33 (e.g. 4, 6, 16, 18)30
017
1, 327
236
34, 3618
3524

The cost in money is the number of chips times the unit: a complete on 17 at 25 costs 40 × 25 = 1000.

If the complete number itself comes up, every position wins. For a middle number the payout is 35 + 4 × 34 + 33 + 4 × 32 + 2 × 30 = 392 units (straight 35, four splits of 2 chips × 17 = 34, street 3 × 11 = 33, four corners of 4 × 8 = 32, two six lines of 6 × 5 = 30). Together with the 40 chips of the bet that stay in play, the player receives 432 units.

If an adjacent number on the layout comes up, only the positions it shares with the complete win — a partial hit. When completes are placed on adjacent numbers their shared positions add up and must stay within the table limits.

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Complete on 17, 20 wins: the split 17/20 (2 × 17 = 34), corners 16-17-19-20 and 17-18-20-21 (2 × 32 = 64) and the six line 16–21 (30) win. Total 128 units paid; the other positions lose.

La partage and en prison

Some casinos (mainly in France and on French roulette tables) apply a special rule to even-money bets (red/black, even/odd, 1–18/19–36) when the zero comes up:

In standard European roulette and in the trainer these rules do not apply: when zero comes up all even-money bets lose.

Examples

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17 wins. A 100 straight up on 17 pays 35 × 100 = 3500; the player is paid 3500 and keeps the 100 bet.
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17 wins. On the table: split 17/20 — 100, corner 13-14-16-17 — 100, six line 16–21 — 100, red — 100. Payouts: split 1700, corner 800, six line 500; red loses (17 is black). Pay 3000 in total and collect 100.
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0 wins. Bets of 100 on red, 100 on the second dozen and 100 on the 0/3 split. Red and the dozen lose; the split pays 1700. Under la partage the red bet would get 50 back.
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Voisins du zéro for 900 (100 a chip), 26 wins. The 25-26-28-29 corner with 2 chips wins 2 × 8 × 100 = 1600; the other 7 chips (700) lose. Had 0 come up, the 0-2-3 trio with 2 chips would pay 2 × 11 × 100 = 2200.

Rules and pay tables are checked against wizardofodds.com. Casinos may differ — see Variants and differences.

Variants and differences

RuleEuropean rouletteWhere it differs
WheelSingle zero, 37 numbers, house edge 2.70%American: 0 and 00, 38 numbers, 5.26%
Even-money bets on zeroLoseFrench roulette: La partage — half is returned; En prison — the bet stays for the next spin (1.35%)
Five-number bet 0-00-1-2-3NoneAmerican only: 6:1, the worst bet on the table (7.89%)
Call betsVoisins, Tiers, Orphelins, Jeu zéroNot accepted on an American wheel

Payout cheat sheet

BetPaysBet of 10Bet of 25
Straight up (1 number)35:1350875
Split (2)17:1170425
Street (3)11:1110275
Corner (4)8:180200
Six line (6)5:150125
Dozen, column2:12050
Even money1:11025

The win is paid without the bet itself: the bet stays with the player.

Dealer glossary

Straight up
A bet on one number, 35:1.
Split
On two adjacent numbers, 17:1.
Street
On a row of three numbers, 11:1.
Corner
On four numbers meeting at a corner, 8:1.
Six line
On two rows, six numbers, 5:1.
Neighbours
A number and the numbers next to it on the wheel.
Complete
All bets on and around a number at once.
Call bet
A bet on a wheel section announced by voice: Voisins, Tiers, Orphelins.
Dolly
The marker the dealer places on the winning number.

Test yourself

Three payout questions. Answer with the net win or the amount asked for, not including the bet itself.

In the Croupier Assistant trainer

Trainer modes for this game: what you calculate and how your answer is checked.

Practice this game

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