Croupier Assistant

Craps

Basic casino rules

Overview and object of the game

Craps is a game played with two dice. One player — the shooter — rolls the dice, and everyone at the table bets on the outcome of the rolls. Some bets are settled by a single roll, others by a series of rolls until a given number or a seven appears. All bets are against the house.

A roll of 3-4: total 7.

Table, dice and crew

TotalDice combinationsName
21-1craps (aces, snake eyes)
31-2craps (ace-deuce)
41-3, 2-2point number; 2-2 is the hard 4
51-4, 2-3point number
61-5, 2-4, 3-3point number; 3-3 is the hard 6
71-6, 2-5, 3-4seven
82-6, 3-5, 4-4point number; 4-4 is the hard 8
93-6, 4-5point number
104-6, 5-5point number; 5-5 is the hard 10
115-6yo (eleven)
126-6craps (boxcars)

The game: come-out roll and point

Line bets and Come bets

Odds bets

Once a point is established a player may back a Pass Line or Come bet with an Odds bet (taking odds), placed behind the line; it wins or loses with the line bet but pays at true odds. Behind Don't Pass / Don't Come the player lays odds at the reverse payouts. The casino sets the maximum odds as a multiple of the line bet (for example 3-4-5x: 3x on 4 and 10, 4x on 5 and 9, 5x on 6 and 8).

PointPass / Come oddsDon't Pass / Don't Come odds
4, 102:11:2
5, 93:22:3
6, 86:55:6

Odds may be taken down or changed at any time. Come odds are off on the come-out roll by default unless the player asks otherwise.

Place, Big 6 / Big 8, Field, Hardways

One-roll proposition bets

Many casinos mark these bets "for 1" (for example "30 for 1" = 29 to 1, "15 for 1" = 14 to 1), meaning the payout includes the bet. The trainer uses the "to 1" payouts listed above. Other bets exist — Buy and Lay (paid at true odds with a 5% commission), Horn, Hop, C&E — but they are not part of the trainer.

Pay table

Pay tables vary between casinos; below is the one used in the trainer. Payouts are net winnings and the bet stays with the player. Trainer bets are multiples of the payout denominator (e.g. place 6 in multiples of 6), so payouts are always whole.

BetPayout
Pass Line, Come1:1
Don't Pass, Don't Come1:1
Pass/Come odds: 4 and 10 / 5 and 9 / 6 and 82:1 / 3:2 / 6:5
Don't odds: 4 and 10 / 5 and 9 / 6 and 81:2 / 2:3 / 5:6
Place 4 and 109:5
Place 5 and 97:5
Place 6 and 87:6
Big 6, Big 81:1
Field 3, 4, 9, 10, 111:1
Field 22:1
Field 123:1 (sometimes 2:1)
Hard 6, Hard 89:1
Hard 4, Hard 107:1
Any 74:1
Any Craps7:1
2 or 1230:1
3 or 1115:1

Examples

Come-out roll, 11. Bets of 100 each: Pass Line +100, Field +100, yo (11) +1500; Don't Pass loses. Total payout 1700. The next roll is another come-out.
Come-out roll, 2. Bets of 100 each: the Pass Line loses; Don't Pass +100, Any Craps +700, the 2 bet +3000, Field +200. Total payout 4000.
Come-out roll, 6 — the point is 6. Line bets are unresolved and the puck goes ON at 6. A 100 Field bet loses (6 is not a field number).
Point 6, roll of 3-3. Pass Line 100 +100, odds 100 +120 (6 to 5), hard 6 100 +900, place 8 120 unresolved. Total payout 1120. A new come-out roll follows.
Point 6, a 7 rolls (seven-out). Pass Line, odds, place bets and hardways lose. Don't Pass 100 +100, lay odds 120 on 6 +100 (5 to 6), Any 7 100 +400. Total payout 600. The dice pass to the next shooter.
Point 4, Come bet 100, a 9 rolls. The Come bet moves to 9 (its own point) with no payout yet. Place 9 100 +140, Field 100 +100. The Pass Line on 4 is unresolved. Total payout 240.

Rules and pay tables are checked against wizardofodds.com. Casinos may differ — see Variants and differences.

Variants and differences

RuleCommon versionWhere it differs
Field on 123:12:1 in some casinos
Odds3-4-5xFrom 1x to 100x — by table rules
Buy / Lay commission5%Some casinos charge it with the bet, others only on the win
Big 6 and Big 81:1Place 6 and 8 pay 7:6 — a better deal

Payout cheat sheet

BetSizePaysWin
Place 6 or 8127:614
Place 5 or 9107:514
Place 4 or 10109:518
Odds on 6 or 8106:512
Odds on 5 or 9103:215
Odds on 4 or 10102:120
Hard 6 or 859:145
Hard 4 or 1057:135
Any 754:120
Any craps57:135
2 or 12530:1150
3 or 11515:175

Bet sizes are multiples of the payout's denominator (Place 6 in sixes, Place 5 in fives) so the win is a whole number.

Dealer glossary

Shooter
The player who throws the dice.
Come-out
The first roll of a round.
Point
A 4, 5, 6, 8, 9 or 10 on the come-out roll.
Pass Line
A bet with the shooter.
Don't Pass
A bet against the shooter.
Odds
An extra bet behind Pass or Come at true odds, with no house edge.
Hardway
A point rolled as a double: 2-2, 3-3, 4-4, 5-5.
Seven-out
A seven before the point — the round ends.
Stickman
The dealer with the stick who moves the dice and calls the rolls.

Test yourself

Three payout questions. Answer with the net win or the amount asked for, not including the bet itself.

In the Croupier Assistant trainer

Trainer modes for this game: what you calculate and how your answer is checked.

Practice this game

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